Free Browser Game · Beta

NanoGenesis

An idle game about growing a self-replicating swarm of nanobots until it can cage a star. Free to play, no download, and it keeps running while you're away. Also an experiment in game design — the systems are ours, and AI brings the vision to life.

Screenshots

What it actually looks like.

Captured from build 0.17.2 with the full element catalogue discovered — the late-game view, not the tutorial.

NanoGenesis main view: sixty discoverable elements arranged in coloured rings around a star, with the storage panel listing carbon, silicon, iron, hydrogen and oxygen on the left.
The swarm view. Each ring is a band of star eras; the orbiting nodes are the element sources your bots are currently harvesting. The left column is live storage, with generation, haul and draw rates for every resource.
NanoGenesis welcome screen explaining the four goals of the game: mine the star system, build and combine, upgrade and automate, wrap the star.
The first thing a new player sees: what the game is, and a choice between a guided walkthrough and jumping straight in.
NanoGenesis assembly ring panel listing buildings by tier, from foundation circuits and fibre up through components such as plating, wiring and coolant.
The assembly ring, organised by production tier. Twenty units of one tier combine into a single unit of the next — the constraint the whole economy is built around.
NanoGenesis element discoveries panel showing sixty of sixty elements known, each with a regeneration rate and a full on-site reserve.
Element discoveries. Research opens a new source; each one then wells up at a fixed rate into an on-site reserve that overflows if the fleet cannot keep up.
NanoGenesis upgrade tree, a radial graph of nodes colour-coded by branch, with 569 of 569 upgrades taken.
The research tree, colour-coded across Swarm, Process, Infrastructure, Elements, Dyson and Automation. This is the late-game shape of it — 569 nodes in.
NanoGenesis Dyson sphere panel showing an M-class red dwarf with sphere progress at one hundred percent and build stages marked as complete.
The Dyson sphere build. Seven stages, each fed with matter and finished goods your swarm brings home. Completing the shell opens the next star class.

How It Plays

Four things, in order, forever.

1. Harvest the star system

Send your swarm to the sources visible from your current star: carbon, silicon and iron at the start, then rarer elements as you ascend. Research is what unlocks a new source — and each survey costs matter you have already refined, so early resources never stop mattering.

2. Refine and combine

Matter moves up a five-tier production chain across twenty processed goods. Build the parts, and feed twenty identical units of one tier into a single unit of the next. The merge maths is the spine of the game: it is why a factory making tier three parts is worth more than five making tier two.

3. Automate everything

Six upgrade branches — Swarm, Processing, Infrastructure, Elements, Dyson and Automation — turn a manual loop into a machine. Logistics is simulated properly: bots travel, jobs are assigned, transfers are buffered. Automation is what eventually lets you close the tab.

4. Wrap the star, then ascend

Funding a Dyson sphere is a seven-stage build, and it does not end the game. Each completed sphere lets you ascend to the next stellar class, carrying permanent bonuses forward and revealing a new slice of the element catalogue.

Elements unlocked by star era. A fresh game starts at the Protostar, whose only live source is carbon.
Era Elements added Running total
1 H, C, O, Si, Fe, Cu, Ti, Au, U, Xe 10
2 He, Na, Mg, Al, P 15
3 S, Cl, Ar, K, Ca 20
4 Sc, V, Cr, Mn, Co 25
5 N, Ni, Zn, Ga, Ge 30
6 As, Se, Br, Kr, Rb, Sr 36
7 Y, Zr, Nb, Mo, Ru, Rh 42
8 Pd, Ag, Sn, Sb, Te, I 48
9 Cs, Ba, W, Re, Hf, Li 54
10 Os, Ir, Pt, Be, B, F 60

Start with one nanobot.

NanoGenesis runs in the browser, saves in the browser, and needs nothing installed to begin. You can always install it later.

Play NanoGenesis